


It takes a lot of money and time to shift that, and its unlikely to come around anytime soon at the same quality level. People looking for alternate software, can do so with the suggestions, but if people are hoping to suddenly get an alternative to an industry standard then think again. Regarding your comment on them being the standard, thats absolutely the case they are - I agree, just like photoshop is the standard. Author seamless materials, patterns, image filters, lights, and models, using an Academy Award-winning app and node-based workflow.

Some are some are not - this is even pointed out on substance source Hence my choice of words originally ) Substance 3D Designer Design 3D assets with infinite variations. Ive updated my windows preferences to both. Ive uninstalled and reinstalled on my fast SSD. It takes anywhere form 3-20 minutes to compute a single stroke of the paintbrush. Basically the title, I was painting along, happy as can be until suddenly the lag attacked. Its the same thing, I dont think on an international forum it really matters to be that pedantic about choice of words But in case it was not clear, yes I meant prodedural materials (Although if we are being pedantic, I should point out not all substances are procedural. Substance Painter running incredibly slow, already tried a bunch of settings. Saying "fully procedural" is no different than a material that adapts, through procedures etc, to the surface/model at hand.
